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Old 05-24-07, 06:01 PM   #130
UBOAT234
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Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
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Default Remap and Occlusion

Hi,
For the moment without a TMAP editor, I have tried one technical, temporary solution.

Rework entire diffuse texture to 512 and repeat this to entire canvas.
For ex. Here the original 1024x1024


Resize image to 512x512



Expand canvas to 1024x1024





Rework your texture with your material and make a flatten image


I have made this


And after a new Alpha Channel




Now import this material in your 3D Software and make a set UVs map without Overlapping.
When you have ended the work, Bake the Occlusion Map.
Attention, without Overlapping! Only the objects that are equal can be with Overlap. For ex. the safeboat in a unit is ten. Bake only one, because all the safeboat is in the same place on the texture and UVs coordinated.


(In this example the the texture and Occlusion is not complet)
Open the Diffuse texture, apply the Occlusion in a new layer





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UBOAT234
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