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Old 05-24-07, 02:10 PM   #12
UnSalted
Machinist's Mate
 
Join Date: Apr 2007
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Quote:
Originally Posted by GTHammer
Ok, I thought I'd try piggybacking my question onto this thread before I started my own. Like popeye I have encountered merchants ect and chalked up a number of hits with my torpedos and things just seemed wrong in general. For example I used 5, count 'em 1,2,3,4,5 torpedos on a single Large Modern Composite. The first torpedo was a dud, but even if you throw it out the ship still didn't sink after four hits. Each torpedo was fired at high speed from within 2000 yards and set to run at a depth of 10-12 feet. I was forced to surface and put between 8-10 HE rounds from my deck gun right into the sweet spots before she finally gave up the ghost. Anyway my question is essentially, 1. What are the best depths to run your fish at for max damage? 2. Anything else I'm missing?(Other than torpedo placement, under stack aka engine room and screws.)
I use different depths for my settings, trying for keel breakers.

Large freighter/tanker, depth set at 14-15. Usually 2 torps for each. I'd say 1/3-1/2 of the targets sink on their own afterwards.

Medium freighter/tanker, depth set at 10-11 feet. Again, 2 torps but some will sink before the second torp hits (danged aggravating but effective. Probably 2/3 go down without more than a final couple of shells.

Small freighters/tankers, depth at 6. One torp. Usually they go down quicker than a hooker's panties.

Destroyers, depth of 5.

I've seen very rough seas cause my torps to run right under the middle of some fat targets so I may cut the depth back by a foot. Sounds weird but I like the best odds I can get. That's why I try to set up shots at 1000 yards max and 500-700 preferably.
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