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Old 05-24-07, 09:48 AM   #9
Julius Caesar
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Quote:
Originally Posted by terrapin

- Eliminate the instances where the player gets assigned the same mission multiple times, even though the game is meant to give you variety and different missions, of course depending on historical context

- Multiple AI improvements

- The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around

- Destroyers should take into account the estimated depth of their targets and sinking time of depth charges when deciding the dropping point, while remaining human-like and prone to error

- AI and submarine sensors will be tuned for more realistic performance

- AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker

- Several ships classes (for example Japanese Sub-chaser and the Akizuki class) will have improved firing arc definitions that make them a more realistic and deadly opponent in gun duels

- Players crossing the International Date Line should not lose their map torpedoes silhouettes
This ones are the most important!

"The Group AI should always choose a new commander when the current one gets killed, instead of waiting for the currently assigned one and having all ships circle around" - so, that was the problem!!!
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