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Old 05-24-07, 09:37 AM   #39
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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There are several places where I have seen bizarre patterns of japanese merchants. Many of the layers are a bit screwy. Only solution is to fix 'em.

For the Slot stuff, open the convoy and merchant layers by year, and simply delete the ones that go into the Slot. Of course the problem is that then there will be ZERO traffice there since they didn't make a Tokyo Express layer.

Rabaul is also pretty ugly. One, there are not nearly enough ships there a lot of the time, and two, there is a huge port facility object there. Simpson Harbor was again, mostly an anchorage. The port facilities were almost nonexistant. By late 1943 (?) one of the largest "docks" was a ship sunk next to a wooden pier. They cut the hull down where needed, and decked it over, and the ship became the largest quay/dock/whatever in the whole harbor. In game... looks like NYC.

They likely spent a fair amount of time making some port objects out of a library of buildings, etc. They would have been better served to follow a "less is more" strategy, at least for some of the Pacific. The two "very small pacific" objects are neither very small, nor terribly pacific looking.

Odd that they didn't make some very simple "finger piers" for submarines instead of the giant concrete fingers suitable for CVs, since a sub dock is the most likely such facility you'd ever see.

tater
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