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Old 05-24-07, 08:55 AM   #126
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
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Quote:
Originally Posted by CaptainCox
Ok...hitting that wall here.
Where do I get this info?
In MAX, or in the HEXEDITOR checking the .obj or from the .DAT ?
HexEditor, Marine.dat/3d node #259/sapca_ca01. BUT the first posted screen was made from my OH project.
Try this approach:


this screen was taken from the actual Marine.dat
  • take a small dat file (e.g. my barrel.dat as it contains only one 3d object)
  • rename it to whatever you want
  • import your hat.obj to this dummy.dat
  • go to the 3d object´s node
  • according to my Marine.dat the number of vertices is 54 (36 00 00 00)
  • copy the following 648bytes (vertex position data)
  • paste into new tab
  • open the unchanged Marine.dat
  • go to the 3d object´s node
  • paste the 648bytes over the existing bytes
  • save and try what´s happening
ATTN: The number of vertices MUST NOT be changed.

The textures should be applied now, but you may encounter some texture distortion.
If you don´t succeed doing the hex stuff, I´ll do it for you.

Regards,
DD
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