Quote:
Originally Posted by CaptainCox
Ok...hitting that wall here.
Where do I get this info?
In MAX, or in the HEXEDITOR checking the .obj or from the .DAT ?
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HexEditor, Marine.dat/3d node #259/sapca_ca01. BUT the first posted screen was made from my OH project.
Try this approach:

this screen was taken from the actual Marine.dat
- take a small dat file (e.g. my barrel.dat as it contains only one 3d object)
- rename it to whatever you want
- import your hat.obj to this dummy.dat
- go to the 3d object´s node
- according to my Marine.dat the number of vertices is 54 (36 00 00 00)
- copy the following 648bytes (vertex position data)
- paste into new tab
- open the unchanged Marine.dat
- go to the 3d object´s node
- paste the 648bytes over the existing bytes
- save and try what´s happening
ATTN: The number of vertices MUST NOT be changed.
The textures should be applied now, but you may encounter some texture distortion.
If you don´t succeed doing the hex stuff, I´ll do it for you.
Regards,
DD