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Old 05-24-07, 08:38 AM   #125
Anvart
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Join Date: Jan 2006
Location: Russia Ū
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Quote:
Originally Posted by GuillermoZS
Quote:
Originally Posted by CaptainCox
Ok the hat that I am trying to import has 2 texture files
sapca_od01.dds (being the graphics/color map) and sapca_mn01.tga (being the Occlusion map)
Do you mean delete both? or only the Occlusion map? Do you mean simply not to load it or delete it using HEX?
You said "both" but where do i get the color from then DOH! As you see i am only starting this stuff so forgive me if its n00b questions here.
Cheers!
Hi, my fault, I didnīt explain it very well Every object in the game ususally has 3 textures applied to it: color, normal (bump) and occlusion. The problem when modifying ang object in SH4 with Pack3D is that the info about the UVs for each map is messed up so the game has troubles knowing what texture apply on what cahnnel (color,normal,occlusion).

So, the option I gave you is just remove all maps EXCEPT the color map (just put the texture files in another folder or change its name so the game doesnīt recognice them). Donīt know how many maps have the hat object, remove all except the color map, and letīs see what happen

Cheers!
Yeee ...
*_T01 - diffuse (color) texture
*_N01 - Normal Texture (for bump mapping)
*_O01 - Occlusion Texture (for R/L reflection)
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