Quote:
Originally Posted by elanaiba
"The fact is, this is exactly how WWII skippers estimated a target's speed"
The key here is the word "exactly" - a seemingly scientific correspondence between our SH3 "get target speed" button and actual WW2 practice. Good "placeholder", perhaps, but exact representation, hardly.
But, regardless of this, I wish not clash sword with you proving I'm right right right as some developers use to do.We'll TRY to fix it and you'll have your speed estimation.
Just don't complain when the poor ensign fresh from school messes it up completely 
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Okay, let me tone it down a bit, since I did come on strong back when I made that post:
Basically, I see using the chronometer to estimate speed in an abstract manner. Yes, of course, WWII sub commanders didn't simply "push a button" to determine a target's speed. What the chronometer
does represent, though, is the captain calling out a range and bearing to the plotting officer, waiting a while, and then calling out a second range and bearing for the plotter to use in order to estimate the target's speed, using a nomograph or other such device. And yes, using turn count estimates from the sonarman would also come into play.
Now, all that makes sense, does it not? The more tools you give to the player to estimate the target's speed, the better off everyone will be. Some people will prefer one method, other's, another. I just prefer to use a method that was common practice during the war.
And I certainly won't complain when my new ensign messes it up.

That's just part of the human error factor.