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Old 05-23-07, 05:00 PM   #58
Mav87th
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Quote:
Originally Posted by Beery
Quote:
Originally Posted by Mav87th
Files are now uploaded.

You may use them as you see fit in other mods with due credit to both the guys that has made the tools enabling me to tinker with the files and me
Hi Mav87th. I'm looking forward to using this mod and plugging it into RFB if that's okay. But I have a couple of questions. I've read the readme file and it explains very clearly all the cameras.dat changes, but I noticed a few other changes in there. I think the extended visibility must be either the Camera value at hex 3A5 which is set to 3000 and/or the 'MaxDistance' value at hex 1B7E which you've set at 300, but there are also the following changes from vanilla SH4:

at hex 3BB LodFactor with a float value of 2 (vanilla SH4 has it at 1).

at hex 3EC Fog with a float value of -3 (vanilla SH4 has it at -4).

at hex D99 ObjectsRelativeZMin with a float value of 0.8 (vanilla SH4 has it at 0).

Do these have anything to do with the mod or have they crept in from another mod?
LodFactor ObjectiveRelativeZmin and the Fog value (in Scene.dat), is from the 9km visibility mod changes. I experimented with that in conjunction with the extended visibility, witch rightfully is the 3000 value from the Scene.dat file as pr. TeddyBear's instructions by adding a Horizon value with a new value Zmax of 3000.


Pluggin it into RFB in any way you see fit is very OK with me.
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