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Old 05-23-07, 09:49 AM   #48
l3th4l
Planesman
 
Join Date: May 2005
Posts: 180
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Thanks for the feedback

Quote:
Originally Posted by Vanilla
First thing i would like to see is the UZO/TBT map upscaled, so it does not reveal bands of background on the top and bottom of the screen on non-4:3 resolutions (I use 1280x1024 res) the same goes for binos, they got two bands too, but I don't understand what exactly I see in those.
I'm using 1280x1024 myself and will look into it - if it's a simple matter of scaling stuff up it shouldn't be a problem as my source images are using shapes for the most part that don't produce any pixelation when scaling.

Quote:
Originally Posted by Vanilla
Second, I've read in another thread here that TBT is actually the same binos placed in the holder of the TBT, so the picture would be exactly the same, don't know whether it is true, but that means that binos did have marks exactly the same with TBT, as they actually ARE the same thing. But for sure you would cheer removal of magnification marks from the TBT: those hatefull x10 x10 x10 with shadow(???) all 'round the screen.
thanks for the information. making them use the same mask would be one simple adjustment in the menu.ini so that is quite easy to do. just to make sure i'd like to double-check if the binocs and the tbt are actually the same.

Quote:
Originally Posted by Vanilla
Thirdly, coming back to periscopes - is it possible to make the glass of the scopes tinted on the edges so it is actually harder to see through the scope, i.e. something similar to 'RTR scopes' mod?
http://www.subsim.com/subsim_files/New%20Peri%201024v%20defualt.jpg
I buy their logic that you wouldn't get a great clear picture through the RL scope but I don't like everything else in their mod apart from that 'blackened' parts in that mod, yours is so much better, so I would prefer merging the two. I would even do it myself, but I don't have the psd to work with.
if you look closely you'll see that there is quite a bit of "tinting" in my scopes already. i can look over it and see if i can improve on that a bit but i have to be careful since it's already pretty hard to spot targets in low light conditions right now - i don't wanna make it impossible
i could upload the psd for ya, but let me give this a try myself first. i want to avoid having multiple versions of my mod floating around if possible.
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