Quote:
Originally Posted by tater
No, the damage model of the SHIPS. The torpedos are fine, or close enough. But the DMs of the ships are bizarre. Yes, I am well aware of the abysmal state of damage control in the IJN, particularly Cvs, but 1-2 torpedos every single time capsizing a CV is goofy. I'm willing to bet there might be a typo in there, an armor value (or whatever) set to 12 instead of 120 or something. A fleet CV should not be easier to sink than most medium merchant ships.
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I am agree with you, sub and ship damage model is not so good.
May be this can help you :
"Die Slowly Stage 13"
http://www.subsim.com/radioroom/showthread.php?t=114499
The mod change not only the way how ships sinks, plus the sub model and more.
You can use only the part related to ships if you want.
All ships sinks more slowly.
A big CV need normally 3 MK 14/23 torps to be killed.
Critical change is still prsent you can destroy a big ship with a single torp, but with those settings, cargo ships are more easy, and battleships, light cruisers, and CV are more hard.
May be you can find mod settings good as base to start up your own changes...
If you want to make your own settings, just tweak flooding times and compartement hitpoints in .cfg file, tweak ship hitpoints into .zon files, mange your torpedo power and radius to adjust at your pleasure, i reccomend to increase torpedo power but reduce radius, so the damage not spread to much.

