I agree with Btaft. I also know (from extensive reading) that real sub skippers would usually have the speed (and true course, zig zags, etc) worked out by using radar. This is something you can also do now with this game.
I have no problem with the chronometer not working as advertised. I use manual targeting and calculate speed myself using radar and/or visual sightings over time between 2 points--using the in-game chronometer.
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"You know, you might get surrounded." "We're paratroopers, Lieutenant. We're supposed to be surrounded." --Band of Brothers
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