Seems to be some conversation concerning this. Some feel the merchants are stopping so the destroyers can listen with the sonar equipment. I'll buy that to a certain extent. They really need to start zig-zagging afterwards. But the really do not do much of that. In SH3 it was almost predictable down to the letter (IMHO). It got quite easy to make set up and firing solutions. Furthermore there is a mixed bag of DD and response. Some are just very dumb and others will work you over keeping you down. I had this last night, 4 DD escorting a large European passenger ship. These guys ment business and they gave me the business also. I do like the fact that the merchants speed up and slow down frequently, it makes getting a good solution difficult and a bit more challenging.
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“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
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