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Old 05-21-07, 08:07 PM   #488
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by TripleDaddy
Because when a skipper takes over the deck gun, he wants the visceral thrill of blowing some **** up, regardless of how realistic it might be.
Then why are they installing RFB - a mod whose sole purpose is to give players the most hardcdore realism possible in a sub game? That's what I don't understand. I mean if they want to blow **** up they can do that in the unmodded game.

Actually, I think I know what the disconnect may be for some folks - they want a Hollywood-style game but they want to feel as if they can handle "hardcore realism". The thing they don't realise is that hardcore realism isn't some ultra-deadly mode - actually with the reduction in overall deadliness it's probably less challenging than the regular game.

I think the other problem is that a lot of people are barraged with Hollywood movies, poor quality TV documentaries that overstate risks (such as the old oft-repeated nonsense about the average life expectancy of WW1 pilots being two weeks or some other such ridiculously deadly figure), footage from 1940s propaganda films and computer games which claim to be simulations but which are in fact arcade games posing as sims. They get so much of this 'junk history' that they just cannot believe that the reality is not what they've been led to expect. So I'm stuck having to defend, over and over again, the research that's gone into RFB.

Another problem is that I don't usually save my research. I usually write it down on a pad until I feel I have enough info, then I make the mod and only keep the info for as long as I think I'll need it for further tweaking. After I was done with SH3 I threw away reams of notes - notes that would come in handy now when the deck gun ROF is coming under attack again.
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Last edited by Beery; 05-21-07 at 08:21 PM.
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