And of course it had a different silhouette because of the mods. Since it was easy to do both versions with just a little extra work, we did it.
As a player, I think its great when a game has sufficiently varied unit types modelled, showing both the main unit types but also the countless variations. This gives much more importance to the actual "target recognition" and makes one look through the scope in awe each time... instead of just "oh, heavy cruiser, I can spot it from a mile since its not a BB and not a CL".
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