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Old 05-20-07, 03:58 PM   #474
OlegM
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Join Date: Dec 2001
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Quote:
Originally Posted by perisher
In my research into ROF I found only one gun action against a ship of 3,000 tons or more. Grouper claims to have sunk a 3,200 ton troopship with 28 rounds of 4". (Ships operating as troopers often have a lot of unprotected small arms ammunition on deck which can be a considerable risk, even to an armoured vessel - See the Blucher in the attack on Oslo.)

On the other hand it took Wahoo 60 rounds to sink a 2,650 ton coaster and 50 rounds to sink a 1,000 ton ship. A 900 ton ship escaped damaged, after several 4" hits, 700 20mm hits and 4 Molotov Cocktails!!!
OK that's something.....

I really don't want this to be too easy (obviously, otherwise I would not be playing sub sims, let alone RFB mod) but expending ALL ammo on one target without even starting some smoke seems just too much. Since I don't hunt sampans and fishermen (mix of being too lazy and thinking that they are just inncoent civvies) I might as well remove the deck gun and trade it for some renown.

Besides, I think deck gun damage should be VERY variable. Say, if the ship is carrying ammo it should be much more vulnerable to gun shells. Can this be modded? Back with the stock "death ray" gun I remember killing ships in just a couple shots if there was right combination of cargo and hit placement, but since I started playing RFB it never happened.
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