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Old 05-20-07, 12:07 PM   #18
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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I'm looking at the bulkhead data in Equipment.upc and in the Submarine folder in each submarine's upc file. I'm not sure that this is the right area but anyway here's the data for a hull breach:

DamageDescription3= NULL, 0.6, 1, 0, 1, 1, Wall breached, 0, 0, NULL, 0, 0.2, 1

So that's Taken_DamageType = NULL (no idea what this means)
MinDamage = 0.6 (60%)
MaxDamage = 1 (destroyed)
MinMaintenance = 0 (no idea - maybe the minimum repair that can be made)
MaxMaintenance = 1 (no idea - maybe the maximum repair that can be made)
chancefactor = 1 (no idea what this means - perhaps chance to fix 100%?)
Message = Wall Breached
Spawned_damage_HP = 0 (no idea what this is)
Spawned_damage_AP = 0 (no idea)
Spawned_Damage_Type = NULL (no idea)
EfficiencyReduction = 0 (no idea)
repair_skill = 0.2 (perhaps crew repair skill necessary to effect repairs)
repairtime_in_hours = 1 (self explanatory)

So we can adjust certain factors and see where they lead us. I'd probably start by making the MinDamage = 1 so that all hull breaches were at maximum damage. Then if the boat still didn't sink immediately I'd mess around with the spawned damage numbers - maybe a value of 1 would destroy everything in the adjacent compartment. Then I'd mess with the MaxMaintenance, making it equal zero, hopefully making repair impossible. If not, then the chancefactor - make it zero and hope that means no repair possible. Clearly, if all else fails, bung the repair time to a ridiculously high number - say 1440 - 60 days to repair.

I'm sure there's scope there for making the hull act properly, if these values are indeed for hull integrity.

The big problem comes when balancing for DCs vs. shells. If we make all shells breach the hull and instantly sink the sub it seems to me that we might be making all DCs breach the hull and instantly sink the sub too. Might not be too bad if the DCs effects are minimized but anyway it will need some heavy duty testing. Maybe adjusting shell effect is an easier way to go.
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Last edited by Beery; 05-20-07 at 01:02 PM.
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