Quote:
Originally Posted by tater
I know there have been mods to slow the sub sinking, etc, but IMO the subs are too hard to sink, not too easy to sink. I think a better route would be to make the subs more fragile, and tone down the DCs to the small size the IJN actually used.
I get hit by a deck gun, doing some serious damage with flooding, and literally minutes later I get a Damage Control report that it's fixed.
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Damage control times seem to be easy to fix. I haven't done it yet but the damage control files are all in the UPCUnitsData folder - the value "
repairtime_in_hours" can be adjusted to give realistic fix times.
The thing is, while it's true that subs are too hard to sink (let's say for argument's sake that they're twice as hard to sink as a real sub) it's also true that destroyers sink our subs at a rate that's (let's say,again for the sake of argument) about 50 times higher than reality. So the more apparent problem (in my view) is destroyer AI uber-effectiveness. If we can tone down the destroyer AI effectiveness so they're only twice as effective as reality, the sub's twice-as-effective damage model will be counteracted by the destroyer twice-as-effective AI. Personally I'd settle for that.
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Last edited by Beery; 05-20-07 at 09:55 AM.
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