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Old 05-19-07, 11:38 PM   #68
dcb
Grey Wolf
 
Join Date: Apr 2005
Location: Bucharest, Romania
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Quote:
Originally Posted by GoldenEagle8
Hmm, it does look really good, but does anyone know how to fix the problem where it does not render as far as you can see?

The problem comes to the rendering distance in scene.dat. The game displays the ocean as a grid of cells. Editing scene.dat with the minitweaker, I found that under WaveState 1 to 4, the first lines x=... y=... z=... are actually the size of the "ocean cell" displayed by the game. In the GWX version of scene.dat, x and y are set to 5, meaning the cell is rather wide and we cannot see its edges. In SH4 scene.dat, under Wave State 1, X=0.55, Y=0.7, meaning the cell is so small that its limits are clearly visible. The problem is if you increase the size of the cell, you get rid of the waves. I think there is a preset number of waves per cell and if you increase the cell, the waves flatten and stretch, so that to cover the whole area. I still have to find how to increase the number of waves per cell, so that to have still perceivable waves in a larger cell. I also don't know how to make the game render what it is beyond the current cell, i.e. the neighbouring ocean cells.

Last edited by dcb; 05-20-07 at 12:05 AM.
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