Quote:
Originally Posted by GoldenEagle8
Hmm, it does look really good, but does anyone know how to fix the problem where it does not render as far as you can see?

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The problem comes to the rendering distance in scene.dat. The game displays the ocean as a grid of cells. Editing scene.dat with the minitweaker, I found that under WaveState 1 to 4, the first lines x=... y=... z=... are actually the size of the "ocean cell" displayed by the game. In the GWX version of scene.dat, x and y are set to 5, meaning the cell is rather wide and we cannot see its edges. In SH4 scene.dat, under Wave State 1, X=0.55, Y=0.7, meaning the cell is so small that its limits are clearly visible. The problem is if you increase the size of the cell, you get rid of the waves. I think there is a preset number of waves per cell and if you increase the cell, the waves flatten and stretch, so that to cover the whole area. I still have to find how to increase the number of waves per cell, so that to have still perceivable waves in a larger cell. I also don't know how to make the game render what it is beyond the current cell, i.e. the neighbouring ocean cells.