Quote:
Originally Posted by AVGWarhawk
Seriously folks. We can honestly say the damage texture is a little out of hand.
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The damage texture does an excellent job at indicating the true damage a submarine could expect from a single deck gun hit. The fundamental flaw is in the damage model which does not reflect the real world where a submarine should not be able to submerge after the hull has been penetrated.
When our submarine was doing a small boat transfer in heavy seas we took so much water down the forward escape trunk we flooded the Aux Machinery Room after bilge and shorted out the trim pump (thoughtfully located directly below the forward escape trunk) and this was with the bathtub set up.
Another time a buddy of mine told me about the time they had a problem with the upper cavity drain valve (I think it was the upper cavity drain valve at least) on the weapons shipping hatch after submerging coming out of port. They took on so much water in the forward compartment upper level, middle level and the torpedo room that they lost some electronics, ABTs, and other equipment. That's from a 1/2 in drain line. They thought they were going to lose the boat.
Or the time the gage glass cracked on one of the torpedo tubes while at test depth. Same story. They thought they would lose the boat from the flooding.
In the case of the Sandlance, divers had mistakenly placed the blank flange over the wrong hull penetration. Imagine the crew's surprise when they took the internal flange apart to be greeted by a sudden inrush of water. She sank next to the pier. That was a 4 in penetration if I recall correctly, but it may have been larger.