As MaxT.dk wrote,
"Die Slowly Stage 13" contains a reduced depth charge damage radius.
The stand alone mod is
"Depth Charge Mod Stage 2"... wich contains only files related to depth charges and bolds, and is inside the otehr mod.
You can download both files,
"Die Slowly Stage 13" and
"Depth Charges Mod Stage 2" here....
http://hosted.filefront.com/Redwine
Die Slowly may be a good choice if you are interesting not only in reduced depth charges lethal radius, and want a sub damage model tweaked too.
Modifications made on depth charges was on its Lethal radius... more detailed info into the readme, but the stock lethal radius is 40m, it is too unrealistic.
http://www.navweaps.com/Weapons/WAMJAP_ASW.htm
Allied the most used allied Depth Charge was the 420lbs. one, with a lethal radius between 4.3m filled TNT,
and 7m filled with Amatol/Minol in later war times.
Japanese only has 220lbs, Depth Charges with a rate of sink of 1.9m/s.
This means the lethal radius for the most extended used japanesse depth charge must to be much smaller than above for 420lbs.
Sure they needs to explode so near the hull, almos the half of the above values for 420lbs, may be between
2m and 2.5m.
Only after 1943, japanese developed a 357lbs, Depth Charge, with a rate of sink of 3m/s. The lethal radius
for them must be between 3m and 4m only.
Ingame defalut settings are a random value between 4.5m and 40m.... a very unrealistica value...
I changed the lethal radius to a more moderated values, now i am using a random value between 4.5m and 10m,
wich still being too biger than in real life.
4.5m is about the double of the real life value, and 10m is about 4 times the real life value.
Plus i reduce the sink rate from 5m/s default down to 3m/s wich is near 60% higher than in real life (1,9m/s) for japanesse depth charges.
Depth charges depth precision was changed too, this is not as good as sound, they are spread now.
Depth charge impulse was increased, it not cause any kind of damage increase, but shakes the sub a lot...
Plus i increased the bold/decoy bubbles surface and life time.
It is similar i done for SH3, works fine.


