Admiral 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
|
Here some test code that I'm working on, it's for Japanese Convoys ( 41a / 42a /42b /43a / 44a / 44b.
I've play test this and some other code for Merchants / TF / SubHunters, and let be the one to tell you, "patrols" are no longer boring
Code:
if group.groupName.find("Convoy") != -1:
i = group.units.iterator ()
for unit in i:
if unit.type == UnitType.CARGO:
i.remove ()
i = group.units.iterator ()
for unit in i:
if unit.type == UnitType.TANKER:
i.remove ()
i = group.units.iterator ()
for unit in i:
if unit.type == UnitType.DESTROYER:
i.remove ()
if group.groupName.find("Convoy") != -1:
if group.groupName.find("Jap") != -1:
if group.gameEntryDate.after(Mission.date("19411101")) and group.gameEntryDate.before(Mission.date("19420831")):
#merchant 1
mer=RndUnit.createCargo("Japan", 100)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 2
from random import randint
padd= randint(65,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 3
from random import randint
padd= randint(45,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 4
from random import randint
padd= randint(35,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#tanker 1
from random import randint
padd= randint(80,100)
tkr=RndUnit.createTanker("Japan", padd)
tkr.configurationDate=group.gameEntryDate
group.units.add(tkr)
if group.groupName.find("Convoy") != -1:
if group.groupName.find("Jap") != -1:
if group.gameEntryDate.after(Mission.date("19420831")) and group.gameEntryDate.before(Mission.date("19430831")):
#merchant 1
mer=RndUnit.createCargo("Japan", 100)
mer.number=2
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 2
from random import randint
padd= randint(65,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 3
from random import randint
padd= randint(45,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 4
from random import randint
padd= randint(35,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#tanker 1
from random import randint
padd= randint(80,100)
tkr=RndUnit.createTanker("Japan", padd)
tkr.configurationDate=group.gameEntryDate
group.units.add(tkr)
#tanker 2
from random import randint
padd= randint(35,65)
tkr=RndUnit.createTanker("Japan", padd)
tkr.configurationDate=group.gameEntryDate
group.units.add(tkr)
#escorts
from random import randint
padd= randint(75,85)
escort=RndUnit.createWarship("Japan", UnitType.DESTROYER, True, padd)
escort.configurationDate=group.gameEntryDate
group.units.add(escort)
if group.groupName.find("Convoy") != -1:
if group.groupName.find("Jap") != -1:
if group.gameEntryDate.after(Mission.date("19430831")) and group.gameEntryDate.before(Mission.date("19440531")):
#merchant 1
mer=RndUnit.createCargo("Japan", 100)
mer.number=2
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 2
from random import randint
padd= randint(65,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 3
from random import randint
padd= randint(45,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 4
from random import randint
padd= randint(35,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#tanker 1
from random import randint
padd= randint(80,100)
tkr=RndUnit.createTanker("Japan", padd)
tkr.configurationDate=group.gameEntryDate
group.units.add(tkr)
#tanker 2
from random import randint
padd= randint(35,65)
tkr=RndUnit.createTanker("Japan", padd)
tkr.configurationDate=group.gameEntryDate
group.units.add(tkr)
#escorts
escort=RndUnit.createWarship("Japan", UnitType.DESTROYER, True, 100)
escort.configurationDate=group.gameEntryDate
escort.crewRating = CrewRating.VETERAN
group.units.add(escort)
from random import randint
padd= randint(75,85)
escort=RndUnit.createWarship("Japan", UnitType.DESTROYER, True, padd)
escort.number=1
escort.configurationDate=group.gameEntryDate
escort.crewRating = CrewRating.VETERAN
group.units.add(escort)
from random import randint
padd= randint(45,85)
escort=RndUnit.createWarship("Japan", UnitType.DESTROYER, True, padd)
escort.configurationDate=group.gameEntryDate
escort.crewRating = CrewRating.ELITE
group.units.add(escort)
if group.groupName.find("Convoy") != -1:
if group.groupName.find("Jap") != -1:
if group.gameEntryDate.after(Mission.date("19440530")) and group.gameEntryDate.before(Mission.date("19450831")):
#merchant 1
mer=RndUnit.createCargo("Japan", 100)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 2
from random import randint
padd= randint(65,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 3
from random import randint
padd= randint(45,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#merchant 4
from random import randint
padd= randint(35,85)
mer=RndUnit.createCargo("Japan", padd)
mer.configurationDate=group.gameEntryDate
group.units.add(mer)
#tanker 1
from random import randint
padd= randint(80,100)
tkr=RndUnit.createTanker("Japan", padd)
tkr.configurationDate=group.gameEntryDate
group.units.add(tkr)
#tanker 2
from random import randint
padd= randint(35,65)
tkr=RndUnit.createTanker("Japan", padd)
tkr.configurationDate=group.gameEntryDate
group.units.add(tkr)
#escorts
escort=RndUnit.createWarship("Japan", UnitType.DESTROYER, True, 100)
escort.configurationDate=group.gameEntryDate
escort.crewRating = CrewRating.VETERAN
group.units.add(escort)
from random import randint
padd= randint(75,85)
escort=RndUnit.createWarship("Japan", UnitType.DESTROYER, True, padd)
escort.crewRating = CrewRating.VETERAN
escort.configurationDate=group.gameEntryDate
group.units.add(escort)
if group.columns > 1:
group.columns = 2
if group.spacing > 1:
from random import randint
group.spacing = randint(500,995)
if group.groupName.find("Convoy") != -1:
if group.groupName.find("Jap") != -1:
if group.gameEntryDate.before(Mission.date("19421231")):
from random import randint
group.spawnProbability = randint(25,45)
elif group.gameEntryDate.before(Mission.date("19431231")):
from random import randint
group.spawnProbability = randint(35,85)
elif group.gameEntryDate.before(Mission.date("19441231")):
from random import randint
group.spawnProbability = randint(45,90)
else:
from random import randint
group.spawnProbability = randint(35,50)
if group.repeatIntervalMinutes > 1:
from random import randint
group.repeatIntervalMinutes = randint(3000,10000)
if group.autoReportProbability > 1:
from random import randint
group.autoReportProbability = randint(5,25)
if group.autoReportInterval > 1:
from random import randint
group.autoReportInterval = randint(1440,9999)
if group.columns > 1:
group.columns = 2
if group.spacing > 1:
from random import randint
group.spacing = randint(500,995)
i = group.waypoints.iterator ()
for waypoint in i:
if waypoint.loopProbability > 0:
from random import randint
waypoint.loopProbability = randint(2,8)
i = group.waypoints.iterator ()
for waypoint in i:
if waypoint.radius > 0:
waypoint.radius = 0
i = group.waypoints.iterator ()
for waypoint in i:
if waypoint.length > 500*1852:
zigZagToWaypoint(waypoint,i,0,100)
i = group.waypoints.iterator ()
for waypoint in i:
if waypoint.length > 99*1852:
from random import randint
angle= randint(15,35)
distance= randint(12,50)
zigZagToWaypoint(waypoint,i,angle,distance)
from random import randint
for waypoint in group.waypoints:
waypoint.speed = randint(7,12)
Last edited by lurker_hlb3; 05-18-07 at 04:22 PM.
|