Quote:
Originally Posted by MaxT.dk
Never  Maybe I'm using time compress feature too much :p
Thanks for the explanations tho', it's great to read stuff like that (behind the scenes) 
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My only regret is that they didn't put me on the project sooner. They were a great bunch of guys to work with and are really dedicated to the game and the fan base that supports them. The compressed production schedule was unfortunate, but to paraphrase Rumsfeld, "You make a game with the time you have, not the time you wish you had..."
It was a great task though they gave me, "Here, fix every piece of text in the game...and we need it in a week so we can get it to the translators. And generate some news headlines while you're at it..." And I was like, "Dude." And they were like, "Dude?" And so I said, "Dude!" And they said, "Marfa!", which I think means "Cool!" in Romanian, but it could also have something to do with grandmothers and dead goats. I never was too sure.
Its still amazing to me after 2 years in the business (after that 9 years in the Army previously mentioned) just how
normal and human game production is. As a hard core gamer (all kinds of games from The Sims to X3) I always thought of devs as some kind of super humans. But now, now I've seen the light! My eyes are open! The truth is that we are actually gods, not just super humans. Now, mere mortals, bow down before us and...oops, where was I going with this? Oh yeah, as I was saying...normally this is just your everyday normal 9 to 6 job. Occaisionally we get to cut loose and we grab that 1% chance every time we get, so the fans get a little humor thrown in with their serious sims once in a while. Apologies for offending anyone, at least it wasn't the constant "American Pig Dog" commentary stuck in a sound loop from Blazing Angels 1...(Blazing Angels 2 will kick ass though, so pre-order it...you know you want to.

)
If anyone wants some more trivia, I'm also the "passing thermal layer" voice. They added the thermal layer feature but had no way of adding a graphical element for it that late in production and no voicework after they had already done their order with the outside sound studio. I think I'm also the "sound general quarters" guy, even though I encouraged them to use an actual sample from the National Archives (amazing what you can find on-line).
Anyways, thanks again. Normally we don't have enough time for our 30 or so smoke breaks as required by Romanian labor laws, let alone enough time to post long commentaries, but as I said when we get that 1% chance we take it.
Godspeed and all that,
Will