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Old 05-18-07, 12:25 AM   #14
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Well...I was fiddling with a "table sea chart mod" some days ago. basically trying to put more charts on the table in the control room. In the texture that holds the "wood" for the tables (there are 5 different ones) the RED/GREEN lights are also included.



They are called :
Gato_Int_02.dds
Sclass_Int_02.dds
Common_Int_02.dds
Porp_Int_02.dds
Salmon_Int_02.dds

And found in:
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex

The reason why I never finished it was that the "veneer" in the wood is also used for the "edge" running around the table, so if you place charts on it, you will see stripes of map running along the edges of the table. This "texture grab" seems to run straight down the middle of the table.

I managed to get the "Main" control table clean, but in many subs there are 2 more tables (fore and aft in the control room) and I never could get a clean edge on them.

Like this.

MAIN TABLE (not the final one)



FORRAD TABLE


AFT TABLE


MORE GREEN INDICATORS (but not perfect yet)


To do the opposite and tone down the red would also work. Talking about work...have to dash. Might give this a proper go later but

Actually...I never did the "checker" trick on this one...would be the best to find the zone used for that edge.
http://www.subsim.com/radioroom/show...22&postcount=4
Will have a look later.

Have to add that those are "poroper REAL WWII US naval charts"
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Last edited by CaptainCox; 05-18-07 at 01:24 AM.
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