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Old 05-17-07, 03:17 AM   #11
MaxT.dk
Rough night at Langtrees brothel
 
Join Date: Mar 2007
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Quote:
Originally Posted by ALung
Awhile ago I edited the shader to remove the grainy effect. For anyone interested in how its done, edit Data\Shaders\Filters\CompoundFilterPS.fx and replace

Code:
// noise
    float4 noise=tex2D(customTex0,In.Tex0*float2(NoiseTileX,NoiseTileY)+rand.xy)-0.5;
    C=C+noise*NoiseIntensity;
with

Code:
// noise
//    float4 noise=tex2D(customTex0,In.Tex0*float2(NoiseTileX,NoiseTileY)+rand.xy)-0.5;
//    C=C+noise*NoiseIntensity;
Exactly what I've said earlier. Why bother with the texture changes Oh well, as long as we get the same result
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