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Old 05-17-07, 02:44 AM   #8
Payoff
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Join Date: Mar 2005
Location: Nash Town, USA
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Quote:
Originally Posted by CaptainCox
To replace those default skins with an image is not difficult at all, but is it not a bit weird to have a pic of a room floating around on the screen? or how would you imagine that?

To add buttons etc is possible, but to incorporate functions is another matter...

I think the idea to do this the "dirty" way like in the "pull down map" is a pretty neat idea, but me personally would really like to know why we can't just add simple things like a "chart, map" etc like in SH3. I still think its in there somewhere...we just need to find the right "code/script" to do it.
What if the image was resized to a larger resolution? Would it not be just a matter of dragging it where you wanted it the first time you open it? Just wondering.

On this same topic, I've been wondering about that 3D office in port, if there would be a way to somehow tag it onto the interior model as an additional room or access it in game (probably more logical),and retexture it. This is way out of my league but maybe someone could work it out. There is a reference to it in Commands.Cfg.
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