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Old 05-17-07, 02:40 AM   #9
ALung
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Join Date: May 2007
Location: Orlando, FL
Posts: 3
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Awhile ago I edited the shader to remove the grainy effect. For anyone interested in how its done, edit Data\Shaders\Filters\CompoundFilterPS.fx and replace

Code:
// noise
	float4 noise=tex2D(customTex0,In.Tex0*float2(NoiseTileX,NoiseTileY)+rand.xy)-0.5;
	C=C+noise*NoiseIntensity;
with

Code:
// noise
//	float4 noise=tex2D(customTex0,In.Tex0*float2(NoiseTileX,NoiseTileY)+rand.xy)-0.5;
//	C=C+noise*NoiseIntensity;
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