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Old 05-16-07, 01:11 PM   #27
Hawk66
Commodore
 
Join Date: Sep 2006
Location: Germany
Posts: 609
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Quote:
Originally Posted by LuftWolf
Quote:
Originally Posted by Dr.Sid
DW is dead. Face it.
Ouch. That's a bit dire.

I'd say it's about 35% of the way through it's life cycle with over half left to go.

Considering it's most likely the first and last multiplatform naval sim (Battlestations: Midway DOES NOT count) of the last, this, and most likely the next generation of hardware, anyone in the world who suddenly decides they want to play such a game is basically stuck with one choice, so long as it is still available.
Probably True. And I like the idea of a limited SDK (or call it just a limited script integration) of Kage, because it would not harm the core business of SCS and would be much less effort as a general SDK.

Personally, I don't need new plattforms/mods, I find the existing variety good and sufficient. But what I really miss is that I have a tool to be really creative in mission design, like Kage has particulized. I've wasted hours when I've tried to create complex mission, which involved air plattforms etc. At first I've found it funny, when , for example, AAW missiles did a 180 degree turnaround and vanished and so on. But after a couple of hours I got angry and lost interest.

You can compare it with ArmedAssault in a rough way. The engine is far from being perfect. But you can find a lot of workarounds in mission design by using the provided script language and control of the AI behaviour. It even makes fun to play with these tools.

At least I would like to have some kind of feedback of SCS on this issue, if they have still at least some basic interest in customer relations for their 'entertainment' branch. Getting in touch with the communiy to discuss this matter from their perspective in a constructive way costs only a limited time and even might leed to a solution, which is acceptable by both parties.

Hope dies last.
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