Quote:
Originally Posted by Dr.Sid
DW is dead. Face it.
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Ouch. That's a bit dire.
I'd say it's about 35% of the way through it's life cycle with over half left to go.
Considering it's most likely the first and last multiplatform naval sim (Battlestations: Midway DOES NOT count) of the last, this, and most likely the next generation of hardware, anyone in the world who suddenly decides they want to play such a game is basically stuck with one choice, so long as it is still available.
The problem is simple: DW never had and currently does not have the same level of community support that SC enjoyed during the development of SCX.
Any number of things can solve the problem, but the simple fact is that right now most of the old guard is gone, what's left is tired, and little of the new blood has stayed long enough to matter.
Compound that with the fact that this community has FAR more sub-divisions vis-a-vis virtual fleets and even modding groups than it should (not all are SubSim projects but this lay of the land thank you SCS), so what's left is diffused to the point that no one ever talks to one another in any meaningful way, except on the rare occasion there is a common complaint.
Cheers,
David
PS As a follow-up, SCS screwed the pooch big time by leaving Battlefront. First of all, they wound up sinking A LOT more money into a developing distribution networks that returned a lot less of the final sale price to SCS. Second, they essentially auto-destructed the fledgling community of primarily Battlefront customers (of which I was one, having come to the product because I trusted BF) that was co-existing on the BFC forums and here at SubSim. Third, they totally missed the boat on getting on-board with the world-wide distribution capabilities and prowess of CDV, a FAR better publisher than STEAM, Strategy First, and BlackBean or whatever it's called, which has a history of doing full box distributions of games that were successful for some time at Battlefront (the Combat Mission series), which DW would have been, if they had simply given it time to catch some buzz.