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Old 05-16-07, 03:46 AM   #12
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Quote:
Originally Posted by kage
Quote:
Originally Posted by Bubblehead Nuke
I ran 2 machines here and performed a test. Guess what? It does not accurately model (at least from what I could tell) the fact that you can move these independantly. Imagine the hard time you can give a submariner in trying to get a solution on you. If he is relying on TPK from Demon...well you could make his life hard. He can hear you but how fast are you REALLY moving?
Last time I checked, the blade rate on a demon display was essentially finding the current turn speed value by doing speed/tpk. Doing a full stop would kill the demon signature immediately* instead of gradually compacting to the left. And when that is so, never mind the variable tpk you should be able to achieve in the ohp...

* since the DW simulation of demon is 'no minimum rotation speed' - another thing that should be added to the thrust db if they decide to add it.

I believe these values are, like masts, not transmitted to other players in a multiplayer session in the first place, but even if they were, they probably wouldn't be used for it as DW is now.
Well... apparently, nukes HAVE to keep their props spinning at some rate to maintain the seal between the shaft and the hull, which means this is only really an issue with diesels, and diesels tend to be quiet enough that DEMON data is pretty hard to come by.

You are correct and this should be modelled in DW, however, it's not really a huge deal as things stand now.

Cheers,
David
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