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Old 05-15-07, 07:10 PM   #11
kage
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Join Date: Feb 2005
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Quote:
Originally Posted by Bubblehead Nuke
I ran 2 machines here and performed a test. Guess what? It does not accurately model (at least from what I could tell) the fact that you can move these independantly. Imagine the hard time you can give a submariner in trying to get a solution on you. If he is relying on TPK from Demon...well you could make his life hard. He can hear you but how fast are you REALLY moving?
Last time I checked, the blade rate on a demon display was essentially finding the current turn speed value by doing speed/tpk. Doing a full stop would kill the demon signature immediately* instead of gradually compacting to the left. And when that is so, never mind the variable tpk you should be able to achieve in the ohp...

* since the DW simulation of demon is 'no minimum rotation speed' - another thing that should be added to the thrust db if they decide to add it.

I believe these values are, like masts, not transmitted to other players in a multiplayer session in the first place, but even if they were, they probably wouldn't be used for it as DW is now.
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