What made you the obvious choice for an example was the things you've been saying earlier in the thread - stuff about your own missions that when interpreted in this context... though that was probably not what you meant.
I agree with everything you say, though. If it's done through a vote system it's a problem of differing standards for each player. I've seen cases where they attach a description to each number, giving a guideline for what number to select. That helps alleviate it somewhat, but far from entirely. And assumes people read it.
The opposite would actually work, if the one person doing it is good enough. Everyone would just have to find out how they were playing it in comparison to that person. This would, however, be a huge job (as you point out) and we're not having a lot of volunteers.
The idea behind the "profile" is that people are different, and like different things. And if two missions have a similar profile, and they liked one, there's a good chance they will enjoy the other. Though I guess adding 'buggyness' as part of the profile itself is a bad idea
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Eventually, I came to recognize the names of a few good designers that I knew to have faith in, and that got me through OK.
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I think the drawbacks to this is obvious - newcomers won't get their missions played as much, at least by the veterans, and the lack of feedback makes them quit. Then, when the "oldtimers" then "retire" from mission making... who makes the missions?