Hmm - I thought I understood this stuff, but maybe not - I just used the camera.dat tweak file and changed the clipping distance under the binocs dropdown from the 0.1 it was before to 2.5 like I thought it said above, but I can see no difference in game
I still see all the crew and conning tower sections when I scan the horizon with the binocs - I thought that this was supposed to make all that go away so the binocs view would look unobstructed like the TBT view does - what could be going wrong here?