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Old 05-14-07, 08:15 PM   #12
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
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Quote:
Originally Posted by 9th_cow
Quote:
Originally Posted by U-Bones
I took your comment to be a reference to a mouseover on the Damage Control Compartment in the damage control screen.
that was what i meant.
i assumed that was overall hull damage, its not however....

wich makes me wonder what it is,how can the damage control team get damaged ? it shouldnt even be considered an apartmant because they would be working wherever the damage is. subs didnt have a special seperate room for fixing things. and how would you get the damaged hull section to that room in the first place

maybe that is a flaw in itself, if the damage control teams is 100% damaged and it causes you to die.
when i reality a 100% damaged, damage controll team, would just mean some dead bodies.

okay so now i realised i can see individual damage control per compartment. i wondered where that was.

however it means im without any clue why the damage controll section of the sub is even considred to be a "comparment"



that should not be a compartment. nor should it reaching 100% damage have any effect on anything. so im curious as to why it does. is the fact that it even takes damage a error in the design of the game?
OK thanks for posting - that is what I thought you meant. The 18/100 you see there is directly matched to the 0.18nnnn damage you will find for the damage control compartment in the save file if you save just then. Yes it is weird and nonsensical that it is treated like a physical compartment. Just as it is weird and nonsensical that gun crew get wounded when a DC explodes too close to the Deck Gun.

The whole conning tower has its own compartments, equipment and crew thing should have been tossed IMO, every single portion of it is buggy or suspect. The DC Compartment issue is similar in that it is a "special case" compartment that is not treated special.
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