The damage model has made improvements since 1.1 to be sure. Its nowhere near perfect, but a good bit better than it was.
Biggest issue now is getting us the correct info so we can make proper decisions on how serious the damage is so we know whether to fix stuff and go home, or fix stuff and fight. That could be accomplished by a hull strength display as in SH3 - with the option to remove if for those that don't want it. Or give it some random spread where it might be off by 10% or so....
Second issue that needs addressing with it is the stuff getting repaired and the "redamage" spawn. They do those 2 things, and damage control will be a manageable item.
As to why damage control teams are injured - they are spread throughout the boat You will often see some of them hurt but not al of them. Figure some where in the compartments that got damaged - and so took a part of the damage. Usually the harm to fall to crew is not severe. In reality - members of DC teams were spread out so that any damage could be immediately addressed - while others were summoned as needed.
While many of us would love to see a true damage explanation - its not going to happen unless the dev's have alot of time on their hands (or unless Ubi rewrites the manual for dispersion with a patch). So far, there seems to be little in the area of modability compared to SH3. There is some there- but its not very extensive.
__________________
Good Hunting!
Captain Haplo
|