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Old 05-14-07, 02:04 PM   #56
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
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That was a Q&D test, but this shows great promise. Ideally, I would use some of your other suggestions for "tagging" waypoints with odd radius values. Such a recurring, random convoy would (ideally) have maybe 10 alternate paths, where some even overlap. The tagged waypoints would get different zig-zags as well. Some get a 20 degree aver 30 minutes, so every hour, others get a 30 degree, and so forth. This would be particularly effective for the random singleton (with the odd 2d ship) Merchant layers. Formation keeping would be no problem, and they could even have some very aggressive zig zagging, like every 2-5 minutes (gotta figure a lone merchant ship is gonna have to be aggressive to survive).
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