The most important part of damage control is good decision making under stress. What has priority vs what should have priority. This requires good information, so you could argue for good info as the most crucial part...
This tactical info is very lacking in SH4.
Component level damage detail is not exposed.
Damage applied to system component groupings (port and starboard electric #1 engine always get same damage, knocking out both propulsion systems)
Systems that should be functional are not.
Systems that should not be functional are.
Hull damage is always hidden.
Other damage is sometimes hidden.
Flooding is sometimes hidden.
Water is WAY TOO HEAVY (both visible and invisible).
Everything topside is hard/impossible to repair because of efficiency issues.
This game has so many damage control issues it is not funny. A simple death screen would be better in many cases (but not all). In my view, it is tied with poor enemy AI for the biggest problem in the game.
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