Quote:
Originally Posted by GSpector
I have found the imbalance in movies as well.
Biggest grip I had was the Star Wars series.
The 1st 3 (Episodes 4-6), did not have access to the same technology we have today so it had to rely of a great story and model building.
The 2nd 3 (Episodes 1-3), used so much special effects and technology that the story suffered.
SH3 was (and still is) a great sim that had to rely on more then graphics.
SH4 seemed to push more towards the graphics and in doing so, game play suffered.
I hope, like in the SW Episode 3, they can finally balance Graphics, Game play and Story to make SH5 a lot better.
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Lot of truth there. Functionality and attention to detail get trampled in the purely visual world. Ducks no longer have to quack.
If I had to chose between working 2D and broken 3D ? For some elements its no contest - the 2D radar station of SH2 is vastly superior to the 3D joke of a station in SH4. The message box integrated into the hud in previous sub sims were vastly superior to the stupid, detached, floaty, layered thing, that gets in the way of everything (in default resolution), message box mistake in SH4.
Of course, the purely visual elements are no contest in the other direction, and explain why we excuse non-quacking ducks... remember the goofy DD bow shots with either 0% 15% 30% AOB ?