Sorry, but "dynamic" has a very specific meaning in relation to games. Yes, there is confusion because the word also has a non-technical meaning, but that is not an excuse. The game is not dynamic, not at all.
In the context of talking about a campaign in a game, the actions of the player MUST change the campaign or the campaign is not dynamic. With triggers, you could argue that individual missions/patrols are dynamic in game, but not the campaign.
tater
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