Oh dear. Some people here didn't get the point of this thread at all. I'm pretty sure Beery is not really "depressed" about "death" in computer games from a psychological / philosophical standpoint - instead this thread is a follow up to a realism debate which was previously coming up shortly in several different threads and now was time to get its own one to share opinions on the matter. The matter being real life sub loss rates vs. sub loss rates in the game. If people would have read Beery's initial post in this thread instead of just the header this would have become clear, too.