I love WWII naval stuff too, sorry if it seemed like I was knocking it. It just seems to me like we are rehashing the same things over and over. We've been sinking the Barham for fifteen years and all that has changed are the number of pixels IMHO.
I see the point about a Cold War sim being, well, cold. But I don't see why the developers couldn't invent a counterfactual scenario for us to play out. I imagine preventing nuclear war as a really tense basis for the game, adding a degree of strategy and worry to your decisions. Do you sink the boomer you are trailing? When are those !@#$ launch codes going to be transmitted? Should you risk crossing into Russian waters? I think a lot of the pressure placed on commanders that we've seen in the books and movies would translate well to an open-ended video game.
EDIT: I am reminded of the game Wings Over Europe, where if you are killed the end-game screen informs you that your failure to hold back the Soviet armour prompted the use of tactical nukes, which were returned in kind, escalating the war to full nuclear.
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