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Old 05-13-07, 09:24 PM   #13
Chock
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Join Date: May 2005
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I guess that's a good point, if a modern subsim had a campaign, it would have to include a war. Probably hard to emulate as a game environment in a believable fashion.

Otherwise we'd be stuck with a Cold War cat and mouse type of game, which might be cool, but wouldn't attract many players if you didn't get to shoot off lots of weaponry.

This is why the movie 'Crimson Tide' is a bit lame, it spends all its time keying you up for a confrontation and then ends with a whimper rather than a bang, breaking most of the rules on good dramatic construction. Probably not great as a sim concept either.

One other idea I had was a kind of semi-what if scenario... I'm sure you've all heard the rumours about the supposed limited secret war between submarines that allegedly took place in 1968?

I bet that would make a good game/sim.
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