Quote:
Originally Posted by fatty
You guys are killing me, World War II is soooo overdone.
I'd like to see a game set somewhere in the Cold War (hypothetical Oct '62 scenarios... drool). It should have interior and exterior graphics like SH3/4, for selling points to have a big community, and of course for something nice to look at. I'd hope to see a dynamic campaig - imagine sailing from Russia and getting tasked to link up and escort freighters to Cuba. It should have DW-quality stations and should exceed DW in sensor modelling.
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Yep.
If anything, it should have a "Dual Dynamic Campaign" (One dynamic campaign with a playable Russian side, and another dynamic campaign with a playable American side).
Also, multiple playable submarines for each side (ie. Russians have the Oscar, Typhoon, Kilo and Alpha, while the Americans have 688, 688i, Ohio's, and Sturgeon).
They should, as you've said, have better than DW stations, a fully 3D Interior enviroment, along with (at least) SH3 level exterior graphics.
Also, there should be campaign "eras," based on the time of Russian leadership (ie. a "Kruzchev era," a "Gorbechev era" ect), with playable and non-playable units based on this time period. Included should be non-playable unit behavior based on time period.
Finally, there should be a single "world level" (Similar to Falcon: 4.0) that is always "dynamic" (Even when choosing to sail or not, the world is still going. Nuclear weapon-transporting freighters are making their way to Cuba while you are still planning to set sail from Norfolk)
I'm dreaming....