Im guess i follow in on, "Its just a game". Is it a sim? Sure. But a sim, is stil just a genre of game, and what is 100% historically accurate, isn't always fun. To take an example from SH3 (only because its the easiest illusration), is that in reality, many uboats didnt sink any ships at all. In reality, patrols were long, tedius, and filled with monotany. Frankly, that just doesnt make a good game.
Likewise, approaching a convoy, sinking ships with near impunity, and having no retribution on the player at all most of the time, isn't a game at all, but a very fancy interactive screensaver. Making decisions, is what being a "skipper" is all about, and those decisions should have consequences. When theirs little to no risk, theres a certain level of interaction with the game thats missing. Your simply going through the motions, but with no consequences, theres really not much of a point.
As per death statictis cited about how often the player dies in SH4. I dont beleive that at all. Maybe im an exception, but i dont die very often, not in SH3 with GWX or NYGM, and certainly not in SH4. I end more careers out of boredom, then by action from the AI.
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