Cheers. I was using this site as reference
http://www.valoratsea.com/officer.htm
I think you might call that a typo

...fixed, thanks.
As to what shows up in game. Its all controlled from the "UPCCrewData"
I was tinkering with it yesterday but stopped as I ended up with only a head floating around in the air :p. I think you are right about the LT-Cmdr's. Thats pretty easy to fix. My target was to have 5 ranks shown on the officers. Stock game has 2 officer types at all times and not more
Quote:
NameDisplayable= CPO Clothing
Normal
CrewMemberBodyPart3= Normal, Torso, bust_m03, 1, bust_od03.tga
CrewMemberBodyPart4= Normal, Torso, bust_m01, 1, bust_od01.tga
Hot Weather
CrewMemberBodyPart9= Normal, Torso, bust_m03, 1, bust_od03.tga
CrewMemberBodyPart10= Normal, Torso, bust_m01, 1, bust_od01.tga
|
Quote:
NameDisplayable= Officers Clothing
Normal
CrewMemberBodyPart3= Normal, Torso, bust_m03, 1, bust_od03.tga
CrewMemberBodyPart4= Normal, Torso, bust_m01, 1, bust_od01.tga
Hot Weather
CrewMemberBodyPart8= Hot, Torso, bust_m01, 1, bust_od01.tga
CrewMemberBodyPart9= Hot, Torso, bust_m02, 1, bust_md02.tga
|
As you can see "bust_od03.tga" and "bust_od01.tga" are mostly used by the stockgame. This is what I have to tweak to have the other ranks show up
I think to have at least 4 different ranks will not be a problem. Will have another look today.