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Old 05-12-07, 11:34 PM   #6
DarkStar173rd
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Join Date: May 2007
Location: Philadelphia PA
Posts: 27
Downloads: 145
Uploads: 0
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Quote:
Originally Posted by Ducimus
Stuff that lowers performance:

1.)16K visual distance
2.) textures loading over dats (tex directory)
3.) BIG MASSIVE texures (*cough* anything like 2048 X 2048, regardless if its in the dat or not)
4.) Harbor traffic
5.) Being near large landmasses
6.) Large amounts of resources for the game to load.


Numbers 1 and 4 are easy enough to change up. GWX has addressed numbers 2, and partially number 3. I think the only 2048 textures are in the sub's interiors. Everything else being stock resolution.

Where i personnaly lose performance is Number 6. But its really only loading the game. Takes me 55 seconds to load a stock career game, and 2 mins to load a GWX career game. Not a coinicidence that stock SH3 has like 66 units in the data/sea folder and GWX has somewhere around 120-130.

Based on that, I've toyed with the idea of trying to make a "GWX -Light" but it would be way more trouble then it's worth for me to attempt. Id basically have to reverse engineer all of GWX and pull out the most important bits, i simply don't have the time or patience for that.
Newbie,this is the only place to be. D am running alittle under half your times. Using Ultimate Derag and system booster both by www.disktrix.com IntelP4 2.0 ,512mb Rambus,6800GS OC AGP 4xAA-AS Video ,WinXP. Try Diskeeper,O&O Defrag, Ult. gets the job done.

Being my first post, glad to be here and thanx D and all who sail SubSim

You can try them all up to 30days for free
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