Thread: Modding Ethics
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Old 05-12-07, 07:12 PM   #10
GoldenRivet
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It has been my experience with years and years of flight simulator modding that when anyone creates a mod for flight simulator there was never any hard feelings if that persons mod was taken and slightly changed or improved or tweaked and then reposted as a new mod AS LONG AS credit was given to the original modder.

Lehmann is right, there are too many fuzzy lines out there and not enough codes of conduct to cover everyones actions.

eveyone here has contributed well thought out responses to this thread so far, i hope we can keep it that wayt.

Though i noticed many similarities between RealUBoat and GWX they are two completely different animals suited to two completely different play styles, i have used both mods extensively. was there inspiration drawn from Real Uboats for the creation of GWX? maybe there was and myabe there was not.

All i know is that there are only so many ways to draw a stick figure and have it come out looking NOTHING like the other guy's stick figure - if that makes sense? or what i guess im trying to say is that since SH3 is based on historical events and everyone is shooting for some level of historical accuracy these mods are going to come across with tons of similarities.

Im not really sure where this started... i like GWX, i like RUB, i have only run a cross a couple of mods that while being neat ideas didnt suit my play style and with that said i was under the impression that all of the modders pretty much got along (and i still think for the most part that is the case) BUT I think the modders of these sub sims might stand to learn a bit from the modders of things like Microsoft Flight Simulator, and that is...

Unless the readme file says otherwise any other modder can tweak your mod to make a different one as long as the original modder is HEAVILY thanked and credited for it... If that is not what a modder desires - place it in the readme file (No person(s) may modify this mod without the express written permission of *insert name*) for example.

[ILL USE GWX IN THIS EXAMPLE NOW] though i think another neat idea that might serve to chop off the head of the "hey thats MY mod" snake might be to lose the howling wolf intro to GWX and place like a 20 second clip black screen with white text "The entire GWX team would like to thank all of the subsim modders and community for their continued support. Special thanks go to the following:" and then list every person and their association with every mod incorporated into the game.

just my two bits worth.
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