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Old 05-12-07, 12:50 PM   #75
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by DragonRR1
2. Issue 23) The Convoy/Task Force/Destroyer AI can be improved by mods but not fixed ref: Kakemann. Surfacing in the middle of a task force without being fired upon is an immersion breaker for me (it doesn't always happen tho.). So I would put AI in the top ten.

3. Issue 36) Torpedo detonation problems - hardcoded? I don't know of any workaround for the problem.
The thing is, I'm still not convinced that either of these are bugs. They look like features to me. Torpedoes definitely had major problems during the war, and not just magnetic issues either. Torpedoes ran too low so NEITHER the magnetic exploder nor the impact exploder would work.

Then there's the AI - people seem to be complaining about things that we asked to be added as features in SH3 - surfacing in the middle of a convoy was a tactic because often the ships around you wouldn't notice the extra ship and DDs couldn't see you from where they were outside the convoy. We SHOULD be able to surface in a convoy and remain unseen - even during daylight. The fact that we couldn't do so in SH3 was a flaw. The fact that we can in SH4 is not a flaw - it's a feature.
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