Quote:
Originally Posted by tater
OK, I changed all the US airbases to have PBYs, B-24s, and either F2Bs or F4F/P-38s (yeah, some 38s appear a little early).
I changed the CVs to have the current VB unit, but changed the VTs to TBFs, and the VFs to F4Fs.
I changed a few of the US loadouts, dropping the PBY load since it only had 4 hardpoints, not 6, and added a 2xtorpedo load that it had in RL.
Here's my only issue right now: The 3d models on the CVs. The CV eqp points to US_Fighter and US_TorpedoBomber as the planes on deck---but those 2 planes are actually called USFighter and USTorpedoBomber in the files. In no place can I find them with the _ after US. So what would I call the F4F which is coded with a Class Name of FBWildcat? FB_Wildcat?
Any ideas? In a few days when I have my kick ass new machine up and running I will just bash away and test, but my current rig is so slow it hurts to load up the game, then a test mission, only to have nothing happen.
If I can replace the 3d models on deck for Wasp and Casablanca then I will have a total fix ready except for a few scripted Lancs flying from PH and maybe Manila.
tater
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I'm afraid I don't have time to test it right now, I can do it later today and see what I find.
However. I think the name you should be using is the one without the underscore. If you take a look in the DATA/AIR directory you should find the new installed aircraft.
When opening the right directory for that particular aircraft there is ONE CFG file. Open that one and check the CLASSNAME. This is the name you should use if you want to add the airplane in the campaign.
When looking in the AIR folder I see that many of the aircraft has underscore in the directorynames, and when opening the CFG file in the airplanes directory and looking at the class name the underscore is gone.
Example:
Quote:
[Unit]
ClassName=USDiveBomber
3DModelFileName=data/Air/ATB_USTorpedoBomber/ATB_USTorpedoBomber
UnitType=302
MaxSpeed=275.000000
MinSpeed=80.000000
MaxRadius=640 ;800
Length=11.5
Width=14
RenownAwarded=50
CrewComplement=3
SurvivalRate=80
SurvivalPercentage=100
[Loadout 1]
Name=3x500Kg Bombs
Type=3
[Loadout 2]
Name=3x250Kg Bombs
Type=2
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The class name is what is important. I'm almost certain