Thread: TypeXXI GWX
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Old 05-10-07, 06:30 PM   #41
Paajtor
The Old Man
 
Join Date: Apr 2005
Location: The Dutch mountains
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Quote:
Originally Posted by Ubåtskapten
And thanks to the tremendous efforts of the GWX team SH3 has become such a great game.


Gute jagd mit deine neue XXI Paajtor!
Exactly...GWX is the reason I'm still enjoying SH3...it's the only game I'm playing for serious right now.

But the TypeXXI still needs work...it's a shame, that it was delivered in such an unfinished state, allthough I wonder how much better it can be, without access to the source-code?

Those forw.diving-planes are the 1st concern, imo...they really need a manual-operation option.
2nd - imo - is the radar (FuMO64) switching-off in rough seas all the time > really annoying. I'm using seasonal waves in SH3Com.
3rd is the submerged topspeed...21kts is a little over the top.
4th: when in silent-running, at 30m depth, then order to surface, and secure from silent-running, the boat starts to dive - probably to crash-dive depth (my previous order)...I need to order Surface again.

That's why I named the topic XXI GWX...I hope the GWX-devs are reading.
I realize the XXI isn't the most popular subject, because "it never saw real combat", but in the end to me it's all about roleplaying...and the XXI is a nice subject for this, as it gives me such freedom.
And after all, it's a great thing that GWX still can pull new stuff out of SH3, after 3 years! It makes me want more!

Please, GWX-devs...I hope you put the XXI on your things-to-do list.
Not that I'm dissatisfied with what I have right now.
But I have the feeling it can get better.


The official Überboat gets a sticky...while we already have it here!



Gute Jagd, Ubåtskapten!


P.s. the question about the FuMB37 Leros still stands...
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