View Single Post
Old 05-10-07, 04:48 PM   #12
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

OK, assuming this is the right thing to do, I made a new Class entry for each plane in Names.cfg, and I changed the large US airbase as a test and nothing blew up. My problem before was (I think) that without a class entry, the mission builder lost its mind.

Anyway, the 5 critical "dynamic" files to change are the large, normal, and small US air bases, and the Wasp CV and Casablanca CVE cfg files. I'm happy to change them, but I'm unclear on the exact way to dole them out to people. I will finish messing with those basic files tonight, then look for someone to point me in the right direction to release them. At that point all the randomly generated planes (except those with explicit waypoints in a .mis file) will be fixed.

The best release solution would be to include the changed cfg files along with a new release of this particular mod (assuming all the ducks are in a row for credits with the model makers who did the real work).

Another issue is that the bomb loadouts on these US planes are every bit as screwy as the japanese loads. They need some tweaking. I could tweak those as well, but since that is the work of the original guys who made the models, is that OK?

If folks are interested I'll also change the UK bases to have the Hudson in place of the B-24, at least for the early air groups. I'd keep the Brewster since the RAF flew them in the far east, and use the PBY because everyone used the PBY.

tater
tater is offline   Reply With Quote